![]() Using the head or tail to get up easier afterwards, or just building stairs the perfectly line up with the ground after it lays down. Isn’t really needed honestly but it would be an awesome mechanic when you use one as your base. When you find your spot it lays down or something. Lastly is a “crouch” mechanic for it to lower the base on its back. ![]() Could really make for some interesting and hard to reach base locations. Or just turn it into the Brachiosaurus model from ARK II.Īlso it could use a stomp that could be used on walls and structures… we’ve needed it for a long time…Īnother idea is to use the head and neck as stairs some how… being able to aim the head after you walk up the neck to the direction of the elevated spot you are trying to get to. Maybe not such a crazy nerf when tamed if it doesn't effect the Carcha balancing.īronto needs a more majestic look. The Giga just needs a cleaned up model and animations really and it could be all good after that. A higher gather rate on special ingredients found underwater (like oil from whales, toxin from jellyfish, black pearls from squids) would be great also. Would really fit the Dino and make it a lot more ominous to see coming from a distance underwater. Everything giving the Mosa a wide-birth almost getting out of it’s way as it swims except for small fish following it maybe. A cleaned up model and maybe the ability to repel smaller Carnivores, and the Mosa be the only creature for repelling smaller carnivores underwater. Technically the Mosa does not need that much. Or the ability to shred prey, and make chum in the water, attracting other aquatic predators. So like the Raptors not pouncing on survivors anymore, I would make the Meg’s jump to flyers be a rare occurrence, but still possible.įinally I would just add the Dire Wolf’s blood/smell mechanic to track hurt creatures underwater in the same way to go with the Shark’s known ability to smell blood in the water. I always thought Xiphactinus should of been added to take the Meg’s coastal patrol niche and the Megs should be made a little more rare and more terrifying. Or at you if you fly to close to the surface. That would be such a fun mechanic for the Meg and would be so fun to randomly see wild Megs jump out of the water at a Pelagornis once in awhile. Which you would then drop back to the water which would release the flyer from your grab, but also make the flyer drop its rider if it has one into the water. With the experienced artists you have now you could make an amazing new Megalodon model.Īs far as mechanics go I would really love to have a charged jump out the water to grab and damage flyers over the water. Or even just a light boost to loot crates and give it a harder taming process for balance. That would be balanced for a normal tame while still keeping the original idea behind the creature alive. Maybe instead of better loot, it just makes loot crates glow a little brighter to see them better underwater. It doesn’t even have to gather prime the same way I suggested for the Plesi but it being a rare, speedy mount would still be better than it is as of now. I would honestly be happy if you matched it with the speed characteristics the Plesi has and gave it some of the maneuvers I suggested for it also, like the spin-boost the pteranodon has, etc. The Liopleurodon really just needs to be made a normal tame… it is honestly a waste as it is now… Maybe the Plesi could take bites of prime from it’s side the same way? Like how we can scrape prime fish from the Leed. Allowing it to gather a little more and from more creatures. Things like that could really make the Plesi a more satisfying mount to get around the oceans.įinally I would add a prime fish mechanic. It is already fast but maybe it could be more maneuverable? A turnaround-spin like the Sarco has, plus adding a spin like the Pteranodon has for a boost underwater. I will probably use “majestic” to describe how a lot of these models should look, but bear with me lol.Īs far as mechanics go I think leaning into the Plesi’s speed is a good characteristic to stick with. In order of importance to myself, we have:įirst, please redesign and retexture the model to a more majestic paleo-art depiction. Which I kept in mind through this whole process. Any additions on top of these changes would be welcomed if they fit into the characteristics of the actual creature. I have put together what I feel would be the simplest to implement changes while being the most satisfying end result for being on the simpler side. It is imperative that this game comes out feeling fresh and new. With ARK Survival Ascended coming out, I feel it is the perfect opportunity to TLC the Legacy Creatures from ARK Survival Evolved’s early access.
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